I really hope that you will find it useful, I would appreciate any feedback! Also, check out other hairstyles in my shop. You can use it either for your self-education in cinematic hair production or for personal and commercial projects with some tweaks for your character. Maya 2020 project - for editing the hair and transfer it to any character (Ornatrix 3.3).Unreal Engine 4.26.2 scene with a mannequin and the hair model + improved Epic shader with which you can add albedo texture, vertex paint from Ornatrix + edit root and tip color separately.Alembic files - from 11K to 120K hairs(30-70CV per guide).The hairstyle itself is not in the zero system, because I positioned it at the level of the head of a standard female character.īut if this creates problems, let me know - I will do this hairstyle under the zero system. You need to register and log in to download files for this project. You need to bind them to the character through the Groom Component. Note to customers: please log in for your download. Then you don't have to change the coordinates of the hair. You should import the model with this settings. I will prepare next asset for Metahumans =) If you want to transfer this asset to MetaHumans, just watch this video instruction. This is a Real-Time Hairstyle only for cinematic rendering in interiors or exteriors. I just bought it and use it where it is intended. Which means - if I bought it and it doesn't work - no claims to the author. If I bought it and want to put it in a program that is not mentioned in the description - I do it at my own risk. When I buy something, I read the description carefully. * PLEASE READ THE WHOLE INFORMATION CAREFULLY BEFORE PAYING FOR THIS MODEL.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |